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Didn't work? According to the latest Newzoo statistics featured above, Source: 8. Another spin on the Newzoo data is that Source: 9. PEW Research Center.
Source: Together, these top five countries have over 1. The mobile industry relies heavily on tariff services through cell phone subscriptions for mobile operators to make money. China, a country with million smartphone users, has over providers to choose from! When looking at how many people have smartphones in the world over time, the average global figures increased to This figure is up from Source: 7.
In this section, we explore the smartphone penetration of the U. Statista data suppliers estimate that the USA has The United States has been a thriving smartphone market with steady increases in people ditching feature phones. Back in , there were only Smartphone ownership in America is comparatively consistent across surveyed areas such as gender, ethnicity, and regional development. The most significant contrasts are presented where age, income and education are studied.
PEW Research. The statistics below show the market share of the top 6 leading smartphone OEMs in America. The stat counter data from January shows significant market share figures from Apple If you have any questions regarding the data on this page, please visit our press room for contact details.
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Press Detail. Although global smartphone demand declined three percent in to 1. These findings are released to coincide with Mobile World Congress in Barcelona. Global smartphone sales remained strong in as the premium trend continues to fuel growth.
However, the demand for smartphones in declined by three percent to 1. Smartphones represent the majority of the total spend on the global TCG market last year.
This is expected to grow plus one percent in The figures for Q4 reveal a similar trend. Although a somewhat tough comparison with a strong Q4 , from October to December , the dearth of appealing innovation continued prolonging replacement cycles and putting average selling price ASP under pressure.
High end gaming has been reigned by the PC industry and is currently a major growth driver there. However, there is an untapped potential for more demanding gaming on the smartphone.
This explains why 55 percent of smartphone users worldwide played games on their smartphone in the last 30 days. Core wearables remained on a strong growth path in , with year-on-year demand up 16 percent and sales value up 35 percent. Demand was driven by the rise of SIM-enabled smartwatches which represent the majority of sales value within the Core wearables category.
SIM-enabled smartwatches accounted for 17 percent of the Core wearables sales value, up from eight percent in The Chinese market consumes the majority of the global smartphone production, as well as being the home of local brands that are becoming increasingly global. The recent decline of demand in China in Q4 minus 19 percent year-on-year is by its weight 27 percent in sales value having a significant impact on the global figures. Download the infographic in printable version here.
GfK forecasts the end-demand consumer purchases rather than manufacturer shipments. Values are based on unsubsidized retail pricing.
GfK connects data and science. Innovative research solutions provide answers for key business questions around consumers, markets, brands and media — now and in the future. For more information, please visit www.
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